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Future At-Home Workout

Moving beyond senses

Project
Description

DESIGN BRIEF

- FLEXFIT aims to provide an ultimate solution for at-home fitness. The goal is to create a new vision for people to feel capable and engaging when conducting at-home workout.

ACKNOWLEDGEMENT

- Special thanks to Julie Tian, who helped me together developed UI interfaces.

DURATION

12 Weeks

Market Overview During the Pandemic

Main
Target Users

User Group Focus

- Beginner and entry level Millennial & GenZ who live in compact urban space and want to achieve their personal body goals

Image by Dane Wetton

Virtual Workout
& "Exergaming"

Trend Highlights

- 40% of respondents exercised at home for the first time because of COVID-19. During the quarantine, 74% of Americans used at least one fitness app.

- The video game industry is also incorporating fitness into their games by using body movement as the main controller. People can play by themselves, with friends, or strangers online to get in a fun workout.

Survey Takeaways

Survey
Highlights

Key Takeaways

- Beginners or entry level people lack of proper fitness knowledge or guidance

- People want to feel encouraged during the process, especially for beginners, they want a proper guidance and want to see their improvements and growth along the way

- A connected experience helps them to further engage in the process

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Value Proposition

Making people feel more capable and engaging when conducting at-home workout.

Ideation Development

Exploring different interaction that boost playfulness as well as supporting technologies for immersive experience.